Part I: 10 lessons
Part II: 10 lessons
Age range
4-8 years
Requirements
Tablets or smart phones
Introduction to computational thinking
Play And Learn is an active course for beginner programmers who do not yet read. It is an introductory course into Computational Thinking (CT) – a set of problem-solving methods and processes involved with programming.
Part I: PLAY
Physical play and games to practice key concepts and develop the young mind. All exercises can be completed without devices.
Part II: TABLETS
Introduction to a visual programming environment (ScratchJr) and using basic elements of programming while working on interactive stories.