Code School Finland

Teach for the Future

  • For Schools
  • For teachers
  • Edutravel
    • Future Skills for students
    • Teach coding and robotics in K-12
  • About
    • Code School Finland
    • Curriculum
    • Showcases
    • Research
    • Contact information
  • Blog
    • Subscribe to our newsletter
  • English
    • Suomi
You are here: Home / AI Curriculum Modules / Play and Learn

Play and Learn

Part I: 10 lessons
Part II: 10 lessons

Age range
4-8 years

Requirements
Tablets or smart phones

Introduction to computational thinking

Play And Learn is an active course for beginner programmers who do not yet read. It is an introductory course into Computational Thinking (CT) – a set of problem-solving methods and processes involved with programming. 

Part I: PLAY

Physical play and games to practice key concepts and develop the young mind. All exercises can be completed without devices.

Part II: TABLETS

Introduction to a visual programming environment (ScratchJr) and using basic elements of programming while working on interactive stories.

Footer

Code School Finland

Helping teachers and schools to teach digital skills for the future. Finnish educational expertise since 2014.

Company

  • For Schools
  • For Teachers
  • Educational travel
  • Blog
  • About

Social

  • Email
  • Facebook
  • Instagram
  • LinkedIn
  • Twitter
Contact

Copyright © 2017–2023 ยท Code School Finland

  • English
  • Suomi